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Miniaturization is evident in memory card creation; over time, the physical card sizes grow smaller.

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A memory card, flash card or memory cartridge is an electronic flash memory data storage device used for storing digital information. These are commonly used in portable electronic devices, such as digital cameras, mobile phones, laptop computers, tablets, PDAs, portable media players, video game consoles, synthesizers, electronic keyboards, and digital pianos.

  • 3Overview of all memory card types

History[edit]

Flash

PC Cards (PCMCIA) were the first commercial memory card formats (type I cards) to come out, but are now mainly used in industrial applications and to connect I/O devices such as modems. Since 1994, a number of memory card formats smaller than the PC Card arrived, the first one was CompactFlash and later SmartMedia and Miniature Card. The desire for smaller cards for cell-phones, PDAs, and compact digital cameras drove a trend that left the previous generation of 'compact' cards looking big. In digital cameras SmartMedia and CompactFlash had been very successful[neutrality is disputed]. In 2001, SM alone captured 50% of the digital camera market and CF had captured the professional digital camera market. By 2005 however, SD/MMC had nearly taken over SmartMedia's spot, though not to the same level and with stiff competition coming from Memory Stick variants, as well CompactFlash. In industrial and embedded fields, even the venerable PC card (PCMCIA) memory cards still manage to maintain a niche, while in mobile phones and PDAs, the memory card has become smaller.

Since 2010, new products of Sony (previously only using Memory Stick) and Olympus (previously only using XD-Card) have been offered with an additional SD-Card slot.[1] Effectively the format war has turned in SD-Card's favor.[2][3][4]

Data table of selected memory card formats[edit]

NameAbbreviationForm factorDRM
PC CardPCMCIA85.6 × 54 × 3.3 mmNo
CompactFlash ICF-I43 × 36 × 3.3 mmNo
CompactFlash IICF-II43 × 36 × 5.5 mmNo
CFexpressCFX38.5 × 29.8 × 3.8 mmUnknown
SmartMediaSM / SMC45 × 37 × 0.76 mmNo
Memory StickMS50.0 × 21.5 × 2.8 mmMagicGate
Memory Stick DuoMSD31.0 × 20.0 × 1.6 mmMagicGate
Memory Stick PRO DuoMSPD31.0 × 20.0 × 1.6 mmMagicGate
Memory Stick PRO-HG DuoMSPDX31.0 × 20.0 × 1.6 mmMagicGate
Memory Stick Micro M2M215.0 × 12.5 × 1.2 mmMagicGate
Miniature Card37 × 45 × 3.5 mmNo
Multimedia CardMMC32 × 24 × 1.5 mmNo
Reduced Size Multimedia CardRS-MMC16 × 24 × 1.5 mmNo
MMCmicro CardMMCmicro12 × 14 × 1.1 mmNo
P2 cardP2No
Secure Digital cardSD32 × 24 × 2.1 mmCPRM
SxSSxSNo
Universal Flash StorageUFSUnknown
miniSD cardminiSD21.5 × 20 × 1.4 mmCPRM
microSD cardmicroSD15 × 11 × 0.7 mmCPRM
xD-Picture CardxD20 × 25 × 1.7 mmNo
Intelligent StickiStick24 × 18 × 2.8 mmNo
Serial Flash ModuleSFM45 × 15 mmNo
µ cardµcard32 × 24 × 1 mmUnknown
NT CardNT NT+44 × 24 × 2.5 mmNo
XQD cardXQD38.5 × 29.8 × 3.8 mmUnknown
  • Secure Digital card (SD)

  • MiniSD Card with an SD card adapter

  • CompactFlash (CF-I)

  • MultiMediaCard (MMC)

Overview of all memory card types[edit]

Butterfly Media Usb-compact Flash Card Controller Driver Windows 10 Free

  • PCMCIA ATA Type I Card (PC Card ATA Type I)
    • PCMCIA Type II, Type III cards
  • CompactFlash Card (Type I), CompactFlash High-Speed
  • CompactFlash Type II, CF+(CF2.0), CF3.0
    • Microdrive
  • MiniCard (Miniature Card) (max 64 MB / 64 MiB)
  • SmartMedia Card (SSFDC) (max 128 MB) (3.3 V,5 V)
  • xD-Picture Card, xD-Picture Card Type M
  • Memory Stick, MagicGate Memory Stick (max 128 MB); Memory Stick Select, MagicGate Memory Stick Select ('Select' means: 2x128 MB with A/B switch)
  • SecureMMC
  • Secure Digital (SD Card), Secure Digital High-Speed, Secure Digital Plus/Xtra/etc (SD with USB connector)
    • microSD card (aka Transflash, T-Flash)
    • SDHC
    • WiFi SD Cards (SD Card With WiFi Card Built in) Powered by Device. (Eye-Fi, WiFi SD, Flash Air)
  • MU-Flash (Mu-Card) (Mu-Card Alliance of OMIA)
  • C-Flash
  • SIM card (Subscriber Identity Module)
  • Smart card (ISO/IEC 7810, ISO/IEC 7816 card standards, etc.)
  • UFC (USB FlashCard) (uses USB)
  • FISH Universal Transportable Memory Card Standard (uses USB)
  • Intelligent Stick (iStick, a USB-based flash memory card with MMS)
  • SxS (S-by-S) memory card, a new memory card specification developed by Sandisk and Sony. SxS complies to the ExpressCard industry standard.[5]
  • Nexflash Winbond Serial Flash Module (SFM) cards, size range 1 mb, 2 mb and 4 mb.

Comparison[edit]

StandardSDUFS CardCFastXQDCFexpress
Version3.04.06.07.0[6]1.02.01.02.01.02.01.0?
Launched2010 Q22011 Q12017 Q1?Q2 2016?2008 Q32012 Q32011 Q42014 Q12017 Q2?
BusUHS-IUHS-IIUHS-IIIPCIeUFS 2.0UFS 3.0SATA-300SATA-600PCIe 2.0 x1PCIe 2.0 x2PCIe 3.0 x2PCIe 3.0 x8
Speed

(full-duplex)

104 MB/s156 MB/s624 MB/s1970 MB/s (?)600 MB/s1200 MB/s300 MB/s600 MB/s500 MB/s1000 MB/s1970 MB/s7880 MB/s

Video game consoles[edit]

Neo Geo 2KiB memory card
PlayStation 128KiB memory card
PlayStation 2 8MiB memory card

Many older video game consoles used memory cards to hold saved game data. Cartridge-based systems primarily used battery-backed volatileRAM within each individual cartridge to hold saves for that game. Cartridges without this RAM may have used a password system, or wouldn't save progress at all. The Neo Geo AES, released in 1990 by SNK, was the first video game console able to use a memory card. AES memory cards were also compatible with Neo-Geo MVS arcade cabinets, allowing players to migrate saves between home and arcade systems and vice versa.[7] Memory cards became commonplace when home consoles moved to read-only optical discs for storing the game program, beginning with systems such as the TurboGrafx-CD and Sega-CD.

Until the sixth generation of video game consoles, memory cards were based on proprietary formats; later systems have used established industry hardware formats for memory cards, such as FAT32.

Home consoles now commonly use hard disk drive storage for saved games and allow the use of generic USB flash drives or other card formats via a memory card reader to transport game saves and other game information, along with cloud storage saving, though most portable gaming systems still rely on custom memory cartridges to store program data, due to their low power consumption, smaller physical size and reduced mechanical complexity.

See also[edit]

References[edit]

Wikimedia Commons has media related to Memory card.
  1. ^Grunin, Lori (2010-01-06). 'Sony does SD; Panasonic intros first SDXC cards | 2010 CES — CNET Blogs'. Ces.cnet.com. Retrieved 2013-01-07.
  2. ^'Format-Krieg entschieden: SD-Card setzt sich durch' ('format-war resolved: SD-card prevails'), Chip-online, 14. January 2010
  3. ^'Camera trends come into focus for 2010', msnbc, 13. January.2010 'As much as the storage-format war cleared up a bit with Sony announcing that it would support SD and SDHC cards ...'
  4. ^'FEATURE: Playing Your Cards Right at Retail', Peter K. Burian, 4. June 2010. 'Some industry observers have suggested that this development signals an end to the 'format war,' ...'
  5. ^'SanDisk and Sony announce SxS memory card: Digital Photography Review'. Dpreview.com. Retrieved 2013-01-07.
  6. ^Pinto, Yosi. 'SD + PCIe/NVMe card New Innovations in SD Cards Lead the Way to Mobile Everything'(PDF). Flash Memory Summit.
  7. ^'The Official NEO-GEO Memory Card FAQ by Billy Pitt'. www.neogeoprotos.com. Retrieved 2017-02-10.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Memory_card&oldid=898817085'

Microsoft has shed more light on what USB scenarios the Windows 10 for Mobile SKU will support during their WinHEC conference in China.

Microsoft has added support for the new USB Type-C standard for Windows 10 for phone, which is not only smaller than Type-A but offers more power and functions. Apple – to cheers and jeers – announced that their new MacBook would sport this (and only this) port in lieu of their mag connector or standard USB port.

Now, it is clear that hardware vendors can not only build Windows Phones with USB Type-C but also enable various device class drivers.

In one of the slides in the presentation, a list of USB Host class drivers is given that are supported in the Windows 10 for Mobile SKU. The drivers include:

  • USB Hubs
  • Human Interface Device (HID) for keyboard and mice
  • USB Mass Storage
  • USB Audio in / out

Additionally, USB Serial Devices, USB Bluetooth, and Generic USB Host Driver are also mentioned. However, it looks like USB driver installation by the user will not be supported.

USB Dual Role is also allowed. This format just means the phone can change between USB Host or USB Device (like when you plug in a video camera to your computer and it gives you options for connecting).

Butterfly Media Usb-compact Flash Card Controller Driver Windows 10 64

Finally, in an interesting slide from the same presentation, multiple devices are shown as being able to connect to Windows Phone running Windows 10, including an Xbox controller and external display.

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We should caution that there is no evidence that proper docking is supported by the Windows 10 for Mobile SKU, as has been rumored. In fact, during a session dedicated to docking in Windows 10, phone was specifically avoided in the discussion for vendors. However, the USB support outlined here goes a long way in delivering something analogous for owners of Windows 10 on the phone.

There is no doubt that being able to connect up USB peripherals to your phone or 7-inch tablet is the dream for mobile enthusiasts. Microsoft looks to be making this a reality when USB Type-C products become more widely available in the second half of 2015 (just in time for that flagship Lumia).

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Source: Channel 9